⌈ PLAYER SECTION ⌉
Contact: harpiesiren @ plurk
Current Characters: n/a
⌈ CHARACTER SECTION ⌉
Character: Donald Fauntleroy Duck
Age: Young adult? Ageless? 83?
Canon: Kingdom Hearts.
Canon Point: The end of 0.2
To the people who don’t really know him very well, Donald would probably come across as a cranky, cantankerous jerk and... well they’re not wrong, but they would be wrong to think that’s all there is to him.
Donald's the sort of person who wears his heart on his sleeve, for better or for worse.
When you can catch him in a good mood, which isn’t even hard at all, he hardly seems to have a care in the world, and he genuinely does seem to have the “sweetest disposition”. He’s a fun, funny, happy go lucky kinda guy, someone anyone would want as their friend. And he is!
It’s just, well, Donald moods are never expressed half-way, when he’s happy, he’s elated, and when he’s mad...
Donald has a very, VERY short temper. Indeed, his temper is, perhaps, the most famous thing about him. At the drop of a hat he’ll fly into a rage over the dumbest, pettiest of things. Things usually brought on by his own bad luck, hubris or stubbornness.
And Donald is very stubborn. He wants things to go his way, and he wants them to go his way on the first try. Even in circumstances where most people would just let something go, realizing that getting their way isn't worth the fuss, Donald will persevere, and usually get himself in trouble because of it. If someone were to bring up his faults, Donald will deny that he's anything like that. Not because he's foolishly unaware of his faults, quite the opposite, in fact. He'd just prefer these things come up on his own terms. Or not at all.
Donald also has a bit of an ego. He thinks very highly of himself and his abilities, and he will often brag about how good he is at one thing or another. Sometimes he's fully justified in his bragging, he is a very talented mage, after all. But more often than not he's just inflating his own ego and being overconfident, and his overestimating his abilities will usually end in pain.
But for all of Donald's faults, Donald has a heart of pure gold and is a genuinely good person. He's a loyal friend, and a loving family man. Hurting or threatening his friends or family is a sure fire way to get on Donald’s bad side. He might not always get along with them, his often abrasive personality runs the danger of rubbing even those closest to him the wrong way, but he would follow them the ends of the earth and back to fight by their side and support them. When his heart's in the right place, Donald's stubbornness will become a fierce determination. His faults may lead him astray, even when he has the best intentions in mind, but, at the end of the day, his heart will usually put him back on the proper track.
Donald is a highly accomplished mage with enormous magic potential.
In terms of his magical capabilities, Donald’s typical arsenal of magic consists of offensive, elemental spells (Thunder, Blizzard, Fire and the like), and he rarely hesitates to use them in a fight. He also has access healing magic (Cure), and though he’s not always the most prompt healer, he can come through with it in a pinch.
There’s also his Limits, his unique “ultimate magic”, as it were. There’s Fantasia, which summons bursts of magical fireworks that can juggle foes, and Duck Flare, which summons a barrage of magic bottle rockets.
Aside from the typical “rpg” style spells, Donald also knows more “traditional” wizardly magic, though, aside from transmogrification (He’s the one who turned the trio into mer-creatures in Atlantica, for example), the extent of this side of his magical abilities isn’t really explored.
Donald doesn’t strictly need a magic wand or staff to channel his magic, he’s capable of doing it on his own, but staves focus and boost magic power. (And give him a convenient bludgeon for when he inevitably burns through his MP pool in the first 20 seconds of a fight)
Of course, being the dedicated mage in an RPG style setting comes with it’s own set of drawbacks, Donald’s physical capabilities, both offensively and defensively aren’t the best, He’s not a complete weakling, and is capable of holding his own, but he’s often the first to go down in a fight.
Alignment: Sosyne. Particularly anger. After all, Donald’s explosive temper is perhaps his most famous and defining trait, and without that temper, Donald just wouldn't be Donald.
Other: Donald is coming with the clothes on his back, his classic sailor suit conveniently stored away in hammer space and his basic Mage Staff.
⌈ SAMPLE SECTION ⌉
General Sample: http://empatheias-ooc.dreamwidth.org/162029.html?thread=18771949#cmt18771949
[You'd think, by now, Donald would know not to get himself into situations like this, especially here, in a place where his tantrums were more than just annoying, they were potentially dangerous and destructive. But Donald, it seemed, just wouldn't learn.
Who knows what set him off today, a belligerent customer? Bad luck? His own bull-headed stubbornness? Well, okay, knowing Donald? It was undoubtedly some combination of the three. One day. One day that Duck will learn to take a half a second to stop and breath and think, and maybe things would probably work out without a hitch, but not today. But no, Donald's gonna fly into a rage over nothing, some petty little nothing that could've been easily solved had he just gone and addressed the customers complaints, and really, they weren't even all that bad, fairly mild, honestly. But Donald took them personally.
Donald quacks furiously at the customer who had been unlucky enough to set off Donald's temper. He was hopping up and down on one foot, swinging his fists wildly. You could say he was quite literally hopping mad. All the while, an emotional aura flares to life around him, the air crackles violently like it had just been electrified.]
WHY I'LL SHOW YOU, YOU BIG PALOOKA!
[As his anger continues to rise, every glass or dish in a 12 foot radius suddenly shatters, and the sound of the clattering glass shards makes Donald pause, and the crackling aura sharply vanishes.]
[He knows he's in big trouble now. He tips his hat at the customer, smiling sheepishly, then hightails it into the back kitchen. Maybe if Uncle Scrooge doesn't see him among the destruction of the glassware, then maybe he won't get in trouble? And maybe the customer will just let their little conflict drop?]